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Pascal 3D Building and Furniture Skills
Two agent skills for editable 3D building scenes: pascal-3d handles safe connection, modeling, validation, and handoff, while furniture-fit evaluates measured footprints and collisions without overstating height, door-swing, or delivery-route evidence.
Key Features
- Editable 3D building-scene workflow
- Furniture dimensions, rotation, and collisions
- Validation, save, and graph-hash handoff
- Local or explicitly authorized hosted MCP
Installation
With Node.js 22.13+, run npx @pascal-app/cli editor to start local Pascal. Then run npx skills add https://github.com/pascalorg/editor/tree/main/skills --skill pascal-3d --skill furniture-fit. Claude Code and Codex plugins are also available from the Pascal marketplace.
How to Use
After connecting Pascal MCP, inspect the current tool schemas before selecting the project, level, and scene. For edits, validate, verify, save, and hand off the returned editorUrl, version, node count, and graph hash. For furniture checks, preserve exact dimensions, units, room, pose, rotation, and clearance, and claim only the footprint evidence actually tested.
Requirements
Local mode uses a loopback service and ~/.pascal/data/pascal.db, needs no Pascal account or API key, and does not upload projects automatically. Hosted work needs the relevant account/API key and separate authorization for uploads, invitations, or paid actions. Use one active agent client per service. The stable npm runtime may lack the read-only candidate furniture check; report reduced capability instead of guessing.
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